ALIEN: EXTRACTION

| SDL Custom Engine | Figma | Github | C# | C++ | Excel |

This video game is the largest project I've participated in so far. Our team of 35 artists, programmers, and designers developed it in just FOUR MONTHS.

I designed some of the gameplay mechanics, including the extraction method, player combat, and systems for inventory, crafting, loot, and enemy drops.

I learned to have effective communication with other departments, embraced diverse ideas, and understood project limitations. Additionally, I conducted playtesting to gather feedback and ensure the game was fun.

Since it was made with our own 3D engine, this project was a challenging and rewarding experience, and I am proud of our team and the final outcome.

Proyecto 1 Proyecto 2 Proyecto 2

Trailer

Feel free to check the game website to learn more about it.

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