ALIEN: EXTRACTION
| SDL Custom Engine | Figma | Github | C# | C++ | Excel |
This video game is the largest project I've participated in so far. Our team of 35 artists, programmers, and designers developed it in just FOUR MONTHS.
I designed some of the gameplay mechanics, including the extraction method, player combat, and systems for inventory, crafting, loot, and enemy drops.
I learned to have effective communication with other departments, embraced diverse ideas, and understood project limitations. Additionally, I conducted playtesting to gather feedback and ensure the game was fun.
Since it was made with our own 3D engine, this project was a challenging and rewarding experience, and I am proud of our team and the final outcome.
Trailer
Feel free to check the game website to learn more about it.