Arliths
| Unity | Figma | Notion | C# | Trello | Excel | Github | Photoshop |
A tactical roguelike about strategy, resource management, and magical figurines. Arliths blends turn-based combat with deckbuilding mechanics on a compact 4x4 grid. Each run challenges players to manage gold, upgrade units, and outsmart opponents across procedurally generated towns. Gold is both currency and health, raising the stakes of every decision.
I designed and developed Arliths as my final university project, creating a full game prototype alongside a web-based Game Design Document (GDD)
I handled all the game design and coding, including systems such as combat, progression, economy, among others. The result is my most polished and complete project to date, featuring save/load functionality, a full tutorial, a hand-crafted intro scene, an immersive environment, balanced and refined combat, fifteen NPCs with personalized dialogues, and a carefully designed difficulty curve that ramps up across each level.
Developing this game taught me many valuable lessons about all phases of game development. The importance of research during pre-production, organization and communication during production, and validation and playtesting during post-production.
This project also helped me improve my combat design abilities and deepen my understanding of skill design among other areas of game design.
Made with Unity (3D), Figma and Notion (for the GDD).